Back to List
CSS is DOOMed: How Modern Web Standards Rendered the Classic FPS Entirely with CSS Transforms
Industry NewsCSSWeb DevelopmentRetro Gaming

CSS is DOOMed: How Modern Web Standards Rendered the Classic FPS Entirely with CSS Transforms

Developer Niels Leenheer has successfully rendered the classic game DOOM using modern CSS, proving the immense progress of web styling capabilities over the last 30 years. While the game logic and state are handled by JavaScript—partially generated with the assistance of Claude AI based on the original C source code—every visual element including walls, floors, barrels, and imps is a <div> element positioned in 3D space using CSS transforms. This project, which evolved from a previous experiment running DOOM on a 1980s oscilloscope, serves as a stress test for browser limits. Although the author initially attempted to handle game logic within CSS, it proved too complex, leading to a hybrid approach that highlights the power of modern CSS rendering.

Hacker News

Key Takeaways

  • Pure CSS Rendering: Every graphical element in the game, from the environment to the enemies, is a standard HTML <div> positioned using CSS 3D transforms.
  • Hybrid Architecture: While rendering is handled by CSS, the game logic and loop run in JavaScript to manage complexity.
  • AI-Assisted Development: The developer used Claude to help port the original DOOM C source code into a JavaScript game loop.
  • Browser Stress Test: The project was designed specifically to find the limits of modern browser performance and demonstrate how far CSS has progressed in three decades.

In-Depth Analysis

From Oscilloscopes to Modern Web Standards

The project originated from the developer's previous success in running DOOM on a 1980s oscilloscope. This prior experience provided the foundational math and the necessary code to extract maps from the original game files. The transition to CSS was driven by a desire to showcase the evolution of web technology. By treating the browser as a 3D engine, the developer transformed the traditional perception of CSS from a simple styling language into a powerful rendering tool capable of handling complex spatial transformations.

The Limits of CSS Logic vs. Rendering

During the proof-of-concept phase, the author explored the possibility of handling game state and logic entirely within CSS. However, while rendering proved to be "absolutely" feasible, the logic required for a functional game like DOOM was deemed too complicated for CSS alone. To maintain focus on the CSS rendering aspect, the developer utilized Claude to create an approximate version of the game loop in JavaScript. This allowed the project to leverage the original DOOM source code—which has been public for years—without the manual labor of a hand-coded port, focusing instead on the innovative use of 3D transforms for the visual output.

Technical Implementation of the 3D World

The core of the engine relies on the 3D capabilities of modern CSS. Every wall, floor, and sprite (like barrels and imps) is represented by a <div>. These elements are manipulated in a 3D space, allowing the browser's rendering engine to handle the perspective and depth that traditionally required dedicated graphics APIs. This approach highlights the significant progress CSS has made over the last 30 years, moving from basic document styling to a tool capable of recreating iconic 3D gaming experiences.

Industry Impact

This project serves as a significant benchmark for the web development industry, demonstrating that modern CSS has reached a level of maturity where it can handle complex 3D rendering tasks previously reserved for Canvas or WebGL. It underscores the potential for "CSS-first" visual experiences and encourages developers to rethink the boundaries between styling and engine-level rendering. Furthermore, the use of AI to port legacy C code to JavaScript highlights a growing trend in how developers can use LLMs to handle repetitive architectural tasks, allowing them to focus on creative and experimental implementations of web standards.

Frequently Asked Questions

Question: Is the game logic also written in CSS?

No. While the developer initially attempted to include game logic and state in CSS, it was found to be too complicated. The game logic and loop are handled by JavaScript, while the rendering is done entirely through CSS.

Question: How are the 3D graphics generated without WebGL?

The game uses standard HTML <div> elements for every object in the game. These elements are positioned and oriented in a 3D environment using CSS transforms, which the browser then renders as a cohesive 3D scene.

Question: What was the role of AI in this project?

The developer used Claude to help port the original DOOM C source code into a JavaScript game loop. This allowed the developer to focus on the CSS rendering challenges rather than manually rewriting the well-known game logic.

Related News

Industry News

Former CEO and CFO of Bankrupt Artificial Intelligence Firm Face Federal Fraud Charges

The legal landscape of the artificial intelligence sector has come under intense scrutiny following federal fraud charges filed against the former Chief Executive Officer and Chief Financial Officer of a now-bankrupt AI company. According to reports, the executives are accused of fraudulent activities leading up to the firm's financial collapse. This case highlights the increasing regulatory oversight of AI startups and the legal accountability of corporate leadership during bankruptcy proceedings. While specific details regarding the nature of the fraud remain tied to the ongoing legal filings, the charges represent a significant development in how judicial systems are addressing corporate governance within the rapidly evolving technology sector. The situation serves as a cautionary tale for the industry regarding financial transparency and executive responsibility.

OpenAI's Existential Questions: Analyzing Recent Acquisitions and Strategic Challenges on the Equity Podcast
Industry News

OpenAI's Existential Questions: Analyzing Recent Acquisitions and Strategic Challenges on the Equity Podcast

The latest episode of the Equity podcast features an in-depth discussion regarding OpenAI's recent acquisition strategies. The conversation centers on whether these business moves effectively address two major existential problems currently facing the artificial intelligence giant. Hosted by Anthony Ha and featured on TechCrunch AI, the episode explores the intersection of OpenAI's corporate growth and its long-term viability. While specific details of the acquisitions remain part of the broader discussion, the core focus remains on the strategic necessity of these actions in overcoming fundamental hurdles that could threaten the company's future position in the rapidly evolving AI landscape.

The 12-Month Window: Why AI Startups Face a Critical Race Against Foundation Model Expansion
Industry News

The 12-Month Window: Why AI Startups Face a Critical Race Against Foundation Model Expansion

The current AI landscape is defined by a temporary gap between the capabilities of foundation models and the specialized niches occupied by startups. According to recent insights, many AI startups currently exist primarily because major foundation models have not yet expanded into their specific categories. However, this window of opportunity is widely recognized as temporary. Industry observers and startup founders alike acknowledge that as foundation models continue to evolve and broaden their scope, the protective barriers for these niche startups will inevitably dissolve. This creates a high-stakes environment where startups must innovate rapidly before the underlying technology they rely on matures to encompass their core value propositions.