Show HN: LLMs Learn to Play Magic: The Gathering in New AI Experiment
A new project, 'Show HN,' demonstrates the capability of Large Language Models (LLMs) to play Magic: The Gathering against each other. The initiative, published on Hacker News on February 17, 2026, and accessible via mage-bench.com, highlights an innovative application of AI in complex strategic gaming. While the original content is brief, primarily consisting of 'Comments,' it signifies a community-driven announcement of a significant development in AI's ability to handle intricate game mechanics and strategic decision-making.
A new project, 'Show HN,' has been announced, detailing an experiment where Large Language Models (LLMs) have been successfully taught to play the popular collectible card game, Magic: The Gathering, against each other. The announcement was made on Hacker News on February 17, 2026, and further details can be found at mage-bench.com.
Magic: The Gathering is renowned for its complex rules, vast card pool, and deep strategic elements, making it a challenging environment for artificial intelligence. The success in enabling LLMs to engage in this game suggests a significant advancement in AI's capacity for understanding intricate game states, managing resources, and executing multi-turn strategies.
The original post primarily consists of 'Comments,' indicating that this is likely a community-shared project seeking feedback and discussion from the Hacker News audience. This approach is common for 'Show HN' posts, which are designed for developers and innovators to showcase their work and engage with a technically astute community. While specific technical details of how the LLMs were trained or the architecture used are not provided in the initial announcement, the core achievement lies in demonstrating the practical application of LLMs in a highly strategic and dynamic game environment. This development opens avenues for further research into AI's ability to master complex human-designed games and could have implications for areas beyond gaming, such as strategic planning and decision-making simulations.